A downloadable RUNE Realm

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The sigil seared into the ground shimmers like the bright, crystalline sea that laps against the coastline. A gulch between two hills fills with water, turning the north end of the peninsula into an isolated landmass.


Welcome to Coral Rock

Coral Rock is a Realm for Spencer Campbell's RUNE (GilaRPGs). Navigate shifting tides and fight dangerous enemies to uncover the hidden story of this coastal region.

Coral Rock contains:

  • An expansive brand new Realm for RUNE, perfect for new players and fresh characters
  • New Gear to use in combat and take with you into other Realms
  • New enemies to fight
  • A powerful new Rune, if you can take it from its current wielder.

Actual Play

Spencer Campbell, the designer of RUNE, played through this Realm live on Twitch! You can check it out below or on Spencer's YouTube channel.


If you play Coral Rock for yourself, let me know here or on Twitter! I'd love to hear about your experience! And if you recorded it, let me know that too and I'll add a link to it here!


Credits

Writing, design, and layout by Aaron Jolliffe.

Uses the Dicier font designed by Speak the Sky (Licensed under CC BY 4.0: https://creativecommons.org/licenses/by/4.0/).

Map created using Perilous Shores by watabou

Designed for RUNE by Spencer Campbell (GilaRPGs). This Realm is not otherwise affiliated with Spencer Campbell or Gila RPGs.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(9 total ratings)
AuthorAaron Jolliffe
GenrePuzzle, Role Playing, Strategy
TagsExploration, rune, runerealm, Supplement, Tabletop, Tactical, Turn-based
Average sessionAbout an hour

Download

Download NowName your own price

Click download now to get access to the following files:

Coral_Rock_Realm_v1.1.pdf 1.3 MB
Coral_Rock_Realm_v1.1 (spreads).pdf 1.3 MB
Coral_Rock_Realm_cards v1.pdf 476 kB

Development log

Comments

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Very solid realm. I think you did an awesome job with the balancing of the Fights. They are quite difficult, but with the right gear, Runes, and strategy, you can certainly overcome them without frequent death. Now, on to Basin of Defiance!

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I did notice a couple of mistakes in the text:

- Point 4 - Low Tide Fight: the Scout Commander is shown starting at B1 on the diagram, but the text says they start at D1.

- Point 7 - The text describing the Fights on page 16 should say "LOW TIDE: Permanent terrain (A2-3)..." rather than "(A2-4)...," assuming the diagrams are accurate over the text.

(+1)

Thank you for the feedback! I'm glad you enjoyed playing!